What Is Multipurpose Health Worker What is the best way for keeping all clients synchronized with a server and with each other Currently we have two approaches in mind When a client sends something to the server the
How do I efficiently represent the game state sent to clients from a server There is the most obvious but probably least efficient way which would be to create some sort of game state Jun 21 2018 nbsp 0183 32 For communication I will use a Server lt gt Client design like the following Client lt gt Server lt gt Client The Game will be a kind of Tower Defense Where two players can fight
What Is Multipurpose Health Worker

What Is Multipurpose Health Worker
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Unless you re doing fixed timestep synchronized simulation like in fighting games where each frame is extremely important there s no reason to synchronize clocks or state exactly between Jul 3 2015 nbsp 0183 32 I ve a server client architecture implemented where all state changes are sent to the function validated and broadcasted to all clients connected This works rather well but the
Aug 29 2013 nbsp 0183 32 A possible solution for the network synchronization you can first synchronize all clients and server to same date time using a NTP server as if delays are very different or if The clients continuously send their changes and the server approves disapproves them on a first come first served basis while also sending back the the state of the simulation on which this
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Apr 21 2011 nbsp 0183 32 From this I have part of what is needed to guess on the client side what the actual state is as the server sees it by progressing the game state n milliseconds into the Jun 12 2016 nbsp 0183 32 The clock speed matters less as long as you make sure the server and the client game steps are kept in sync This article by Gary Weiss discusses this issue Essentially either
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